Pixel-art lair: a secret agent steps through a doorway into a villain's computer room of tape-reel mainframes and green sound-wave screens, where a pale scientist in a white coat waits.

Original artwork, not a still

Elvin Atombender

Another visitor. Stay a while... stay forever!

— Impossible Mission ‧ 1984

Behind the line

What it means

Our interpretation.

In 1984 a home computer that talked to you was a marvel, and the villain's silky invitation turned a speech chip into a character. The sinister hospitality of stay a while, stay forever is the pleasure: it promises a long stay in a place built to kill you. It remains the line Commodore 64 fans quote to each other as the sound of the machine's golden age.

Context reviewed

In context

Spoilers for Impossible MissionShow the scene

Impossible Mission, Epyx's 1984 Commodore 64 game by Dennis Caswell, sends a secret agent through the rooms of the mad Professor Elvin Atombender's fortress, searching furniture for puzzle pieces that spell the password to his control room. It was an early showpiece for digitised speech: the C64 version has Atombender greet you with this line, shout Destroy him, my robots!, and let out a long scream when you fall down a shaft. The speech was supplied by Electronic Speech Systems, who raised their prices after the game's success, and Epyx did not use them again.

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Context reviewed

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