A girl in a cap with a backpack glances back from a farmhouse porch at sunset.

Original artwork, not a still

Choice notification

Clementine will remember that.

— The Walking Dead (Telltale) ‧ 2012

Behind the line

What it means

Our interpretation.

Four words that turned a menu quirk into a promise: the game is keeping score, and the girl is watching. The notification made every conversation feel heavier, since nothing you said to Clementine could be taken back, and players still quote it when they are about to do something they know they will regret. It has become a catchphrase for consequences in choice-driven games.

Context reviewed

In context

Spoilers for The Walking Dead (Telltale)Show the scene

This is not spoken: it is the on-screen choice notification in Telltale's The Walking Dead, which began as an episodic series on 24 April 2012. When Lee Everett, the player character, says or does something that matters to the girl he is protecting, a small message appears in the corner of the screen to tell the player that Clementine will remember it. The wiki and the Wikipedia article describe the notifications as a way of signalling changes in the characters' attitudes towards Lee, and players could switch them off in Minimal mode. Telltale used the same style of message in its later games.

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Context reviewed

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