Behind the line
What it means
Our interpretation.
It is the signature of a character who is mostly patience: a soldier who stands in the corner and waits, then lets one word do the shouting for him. The cry is half the attack, since it tells everyone in the arcade exactly what you are about to do. Fans still shout it for any sudden wave of force, and the move became the template for 'charge character' play in countless fighting games.
Context reviewed
In context
Spoilers for Street Fighter IIShow the scene
The Sonic Boom is one of only two special moves US Air Force Major Guile has in Street Fighter II (Capcom, arcade, 1991), the other being the Flash Kick. The player holds the stick back for a moment, then pushes forward with a punch, and Guile throws a spinning crescent of energy across the screen with both arms. Because it needs the charge, it is a different rhythm from Ryu's fireball, and players learn to hold it down while defending and fire it the instant an opponent jumps or approaches. In the later Alpha series' backstory, Guile learned the technique from his friend and fellow soldier Charlie, who throws the same attack.
Sources (3)
- Sonic Boom - Street Fighter WikiOverview and Guile sectionReference checked
- Guile (Street Fighter) - WikipediaInfobox and leadReference checked
- Street Fighter II - WikipediaRelease informationReference checked
Context reviewed






