Jiub offers a newly awakened prisoner a hand in the dim timber hold of a transport ship.

Original artwork, not a still

Jiub

Stand up... there you go. You were dreaming. What's your name?

— The Elder Scrolls III: Morrowind  ·  2002

Behind the line

What it means

Our interpretation.

An enormous role-playing adventure begins with someone helping a groggy stranger stand up. Jiub's ordinary concern gives the unfamiliar world a human scale before names, factions and prophecies arrive. For returning players, the question also signals another character and another journey.

Context reviewed

In context

Spoilers for The Elder Scrolls III: MorrowindShow the scene

Jiub says this at the start of The Elder Scrolls III: Morrowind (2002), after the opening dream gives way to the prison ship's hold. He wakes the player and asks their name, making the introduction part of character creation. An Imperial guard soon comes to escort the new arrival out of the ship.

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